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And what skills do you want to reset damage related? xD only "Imprison" (3) would make sense here.

Blade and Soul Warlocks Thinking

And what skills do you want to reset damage related? xD only "Imprison" (3) would make sense here. Thats all.^^ On Stage 1-3 both legendarys are useless because scorpio is much stronger. Stage 4-6: Now you can see it better where is the difference between both weapons . But on stage 7 and higher the white one will be much better than the other 2 weapons (scorpio and baleful) with 23% (stage 7-9) until 30% (Stage 10) cd reduction. The skill cooldown reduction is permanent so you don't need this (sorry... stupid) reset to lower the cooldown of leech with imprison. With seraph you have more burst phases. So you have more often resets on "V" and "4", 20% critdamage for ALL of your skills and in longer fights you will have more instant casts too.^^ The new Soul badge for "dimensional salvo on helix hit while leech" let you do more damage when you have the white one because you can use your leech more often in a longer boss fight = more skills = more damage = better.

 

With my Stage 4 Seraph i have a 37 sec cooldown on leech. Together with my standard imprison = 31 sec.

SO every 31 sec i can burst 12 sec with dimensional salvo badge like hell.^^

 

With a Stage 4 baleful you have a 45 sec cooldown. Together with standard imprison you will have a 39 sec cooldown.^^

(6sec lower when you have an additional imprison because of luck with resets)

 

Blade and Soul Warlocks Thinking

 

You can't reset your imprison that fast without destroying your rotation to get that low cooldown on leech like the white one.^^

 

Now the example on higher stages:

 

Stage 7 seraph (23%cd) = 34sec - imprison = 28sec !

Stage 7 baleful                = 45sec - imprison = 39 sec. (6sec lower when you have luck with resets)

 

Stage 10 seraph (30%cd) = 31sec - imprison = 25sec !

Stage 10 baleful                = 45sec - imprison = 39 sec. (6sec lower when you have luck with resets)

 

Ok baleful have a 10% damage plus on helix (one skill) at stage 10. A main skill for sure but its not the only one you use when you fight against bosses etc. And i don't think 10% damage plus on ONE skill together with a (damage related) nearly useless and luck based reset buff can't be better than the permanent cooldown reduction of 30% (13,5sec) on every leech. No chance.^^ (in this example both weapons are on stage 10)

 

My opinion:

Don't hitting your leech skill when you have a baleful weapon would be a harder dps loss as for seraph because of the higher standard cooldown on baleful and the time you need to wait for the next phase where you can burst. 

 

For me the reset on WL weapon is not needed.

WL is a class who don't need this kind of resets because when you have the seraph weapon you nearly don't have any cooldowns in fights.

 

Thanks for reading and accepting other opinions ;)

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